That is the Boltzmann equation than could be used with some changes to explain why a program goes deeper in trouble when going deeper in ply, I mean a weak program.
If not that weak the formula must be changed to a more complicated enunciation as follows:
W= Kg Ln W - 1/Kg Ln
then it follows some other maths somewhat boring.
I remember that I tested this idea with Champion Challenger a weak program for these days, not that so in the 80's.
There are some paradoxes. For an extremely weak program best course is to calculate just three ply.....
Anyone want to test it?
Boltzmann send his regards
F
S =Kg Ln W..............
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- Fernando
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S =Kg Ln W..............
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Re: S =Kg Ln W..............
I've long been conscious of early dedicated machines using extra timeFernando wrote:That is the Boltzmann equation than could be used with some changes to explain why a program goes deeper in trouble when going deeper in ply, I mean a weak program.
If not that weak the formula must be changed to a more complicated enunciation as follows:
W= Kg Ln W - 1/Kg Ln
then it follows some other maths somewhat boring.
I remember that I tested this idea with Champion Challenger a weak program for these days, not that so in the 80's.
There are some paradoxes. For an extremely weak program best course is to calculate just three ply.....
Anyone want to test it?
Boltzmann send his regards
F
to find a weaker move. That's why I normally only play on the basic
5secs/move level. You get the same strength faster.
L