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Suggestion/Question RE: HCE Blunder Analysis

 
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EloDeficit
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Joined: 03 Nov 2016
Posts: 4

PostPosted: Fri Nov 04, 2016 12:17 am    Post subject: Suggestion/Question RE: HCE Blunder Analysis Reply with quote

Current game/blunder analysis inserts an alternative line of play when a blunder or error is detected.

Is there a way to have HIARCS continue the blunder line of play and show what the best line(s) of play against the mistake would be?

Especially when playing against a handicapped engine or human players, the mistakes that are detected by the anlysis are not fully exploited. Therefore having the analysis engine show the best line of play against the blunder/error would be useful.

Ideally, these variations would appear in a different color, e.g. red instead of blue.

It would also be very useful to analyze a batch of games.

Thanks for your attention!
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EloDeficit
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Joined: 03 Nov 2016
Posts: 4

PostPosted: Sat Nov 05, 2016 4:09 pm    Post subject: Solution Reply with quote

Actually a solution is already available...

Instead of analyzing "Blunders" for one side, analyze "Blunders and inaccuracies" for both sides.

However, it would still be nice if game analysis allowed setting thresholds for what would be considered a blunder, inaccuracy, etc.
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